Our Design and Technology Curriculum at The Quest aims to motivate all and kindle creativity in our students offering them a wide range of practical skills, pedagogical knowledge and technological devices that they use to design and solve real life problems in a variety of contexts. Students follow the iterative process of design and this runs throughout all projects throughout the years. The iterative design process helps students to identify real and relevant problems, they conduct research and critically evaluate existing products that create design and make solutions that solve real problems. Students are presented with opportunities to evaluate and analyse the works of others which have significantly contributed to the sustained impact of Design and Technology on the environment and the world in which they live. This will also inspire students to aspire to become the next contemporary designers or innovators who will make their own contributions to the continued advancement of Design and Technology.

Our Design and Technology curriculum is built on the premise of excellent education for all students regardless of their prior attainment, ability, gender, socio-economic status or ethnicity. This simply means that no child should be left behind, and all students should be challenged to maximise their potential. Our Design and Technology curriculum is broad and balanced and seeks to bridge the gap between our high achieving pupils and those with special educational needs. It is also aimed to bring about permanent change in our students as our motto states, “Learning Changes Lives” and create passionate students who have a love of learning for Design and Technology.

Our Design and Technology curriculum has been purposely designed on a carefully and sequentially planned trajectory, to ensure steady progression from year 7 through to year 13. The curriculum starts off with simple to more advanced tasks or concepts while building on prior knowledge and skills. Links are also made to industries and wider career opportunities so that students are equipped with the information they need to start making informed choices from their initial exposure to the curriculum. The Design and Technology curriculum is not only planned for students to achieve top grades in examinations but also to equip them with the knowledge and skills required to become well rounded, life- long learners with effectual transferable skills. These learners will have the ability to supersede all expectations.